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We had raytracing support in Metal Performance Shader. In order to support ray tracing inline your shaders and to support custom intersections shaders we are releasing Ray Tracing API that is built into Metal API.
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Here are the other new features for Metal Shading Language: - Enhanced Invariance - Pull Model Interpolation - 64-bit integers (iOS only) - Floating-point Image Write Round Mode Control (iOS only)
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Replying to
all those features you listed as coming to Mac, they are for Apple Silicon only, right? or will those features be available on Intel/AMD gpus as well?
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