I think I may have a “new” rendering method that beats traditional rasterization and ray tracing in most general cases, yet utilizes aspects of both. TBD how well it works, I’ll post the results regardless.
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Well I definitely give you the benefit of the doubt. It sounds awesome and I'm excited to learn more!
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Thanks - I’m still slightly doubtful myself, I usually fail to account for something
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Yeah I'm with you. I've written something like 10 meshing algorithms for SculptrVR certain that each one would be the new best. But only 3 ever were good enough to see the light of day..
End of conversation
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