I think I may have a “new” rendering method that beats traditional rasterization and ray tracing in most general cases, yet utilizes aspects of both. TBD how well it works, I’ll post the results regardless.
Replying to @Oursique
My method can provide optimizations to polygon rendering, but polygons are actually the worst use-case for my method, at least when they are smaller than a pixel.
5:41 PM - 14 Oct 2018
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