I think I may have a “new” rendering method that beats traditional rasterization and ray tracing in most general cases, yet utilizes aspects of both. TBD how well it works, I’ll post the results regardless.
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Replying to @gavanw
Count me interested, but I remain sceptic. This is a huge topic that has been threaded by a lot of very smart and an army of lesser people.
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Replying to @DerSchrompf
Count me as skeptical too. The first thing that pops into my mind is that many people have already tried to “solve” rendering:)
2:51 PM - 14 Oct 2018
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