Gavan Woolery

@gavanw

Final boss , programmer of , currently working for

San Diego, CA
Vrijeme pridruživanja: srpanj 2007.

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  1. Prikvačeni tweet
    8. pro 2019.

    I finally have 1 step / texture read per voxel, much harder than anticipated given all of the (literal) edge cases. Not perfect yet but more exact edges and fewer steps required to get there. This is half as many steps used as any previous video, avg ~2 steps per pixel at 1080p.

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  2. proslijedio/la je Tweet
    1. velj
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  3. 30. sij
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  4. 30. sij

    Did my baby just do her first photobomb?

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  5. proslijedio/la je Tweet
    27. sij

    Real-time path tracing, the holy grail of graphic techniques, has finally reached our voxel world. Let's all take that walk now.

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  6. 25. sij

    My great grandfather Leon Hain (from which my middle name is derived) invented the "breast supporter" (among some of his other noteworthy patents). I'd like to think that the bra won out for obvious reasons!

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  7. proslijedio/la je Tweet
    24. sij

    My 3d scanning app "turn3d" is now released on the App Store. It's free, so try it out if you're interested in 3d (and have a newish iPhone)! RTs appreciated :)

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  8. 25. sij

    I just got one of those oversized mouse pads, feels great compared to the tiny thing I was using before. Don’t judge my $15 keyboard!

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  9. proslijedio/la je Tweet
    23. sij

    I'm adding the falling sand simulation back in as well. It's so incredibly cheap compared to other sims. It's only 0.1ms compared to 1.2ms for falling objects.

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  10. proslijedio/la je Tweet
    21. sij

    I tried running a few of my animations through DAIN, man they look sooooo cool I can't wait to see more people trying this out

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  11. proslijedio/la je Tweet
    21. sij

    Playing around with voxels and they reminded me of the game that started it all for me. Who played this? King's Quest 3 is when I fell in love with games. My tribute to what started it all for me.

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  12. proslijedio/la je Tweet

    TFW at the end of a long day you still manage to squeeze in an hour of and you finish adding full mouse controll of the lists and character sheets in the game! FOr : And style coming soon!

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  13. 21. sij
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  14. proslijedio/la je Tweet
    21. sij

    Ludeon Studios, developer of RimWorld, is looking for game developers! - All remote - Zero crunch - Stable company - Games people love Take a look at the full info page:

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  15. proslijedio/la je Tweet
    20. sij

    My FOSS software "Lively" can play shadertoy links as system wallpaper. Get it: Shader by

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  16. proslijedio/la je Tweet

    Had to unwind from feature development/testing/mission writing so......apparently the Ursee has mosasaurs now. Perhaps skimming those waves isn't always a good idea.

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  17. proslijedio/la je Tweet
    18. sij

    Managed to add smooth normals and vertex colors to the creature editor. It's really basic at this stage, but already pretty fun to play around with. Now it's time to create some test models and see how many I can render in game.

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  18. proslijedio/la je Tweet
    17. sij
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  19. proslijedio/la je Tweet
    16. sij

    Playing with Smear FX by ✅ Tested using a 32x32 sword sprite i had, and in no time got this awesome animations 🙃.

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  20. proslijedio/la je Tweet
    15. sij

    WIP | Motion blur | It will land in a quick update following the mega update as I still have to make all the controls for motion blur which I cannot afford right now.

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  21. proslijedio/la je Tweet
    2. kol 2018.
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