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Prikvačeni tweet
I finally have 1 step / texture read per voxel, much harder than anticipated given all of the (literal) edge cases. Not perfect yet but more exact edges and fewer steps required to get there. This is half as many steps used as any previous video, avg ~2 steps per pixel at 1080p.pic.twitter.com/jZW4rV0UHV
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Gavan Woolery proslijedio/la je Tweet
exploring temples in the sky.
#screenshotsaturday#pixelart#gamedevpic.twitter.com/SnFNfWP3xUHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Gavan Woolery proslijedio/la je Tweet
Real-time path tracing, the holy grail of graphic techniques, has finally reached our voxel world. Let's all take that walk now.
#voxels#gamedev#RTXOn#rtx@NVIDIAGameDevpic.twitter.com/qZmY6EyYznHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
My great grandfather Leon Hain (from which my middle name is derived) invented the "breast supporter" (among some of his other noteworthy patents). I'd like to think that the bra won out for obvious reasons! https://twitter.com/Irish_Atheist/status/1219684470380539909 …pic.twitter.com/2Tz4ghhCj6
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Gavan Woolery proslijedio/la je Tweet
My 3d scanning app "turn3d" is now released on the App Store. It's free, so try it out if you're interested in 3d (and have a newish iPhone)! RTs appreciated :) https://apps.apple.com/us/app/turn3d/id1495556005 …pic.twitter.com/LXMoBqucoD
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I just got one of those oversized mouse pads, feels great compared to the tiny thing I was using before. Don’t judge my $15 keyboard!pic.twitter.com/URwSWLwr5d
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Gavan Woolery proslijedio/la je Tweet
I'm adding the falling sand simulation back in as well. It's so incredibly cheap compared to other sims. It's only 0.1ms compared to 1.2ms for falling objects.
#gamedev#indiedev#indiegamepic.twitter.com/fpqevVbyd7
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Gavan Woolery proslijedio/la je Tweet
I tried running a few of my animations through DAIN, man they look sooooo cool I can't wait to see more people trying this outpic.twitter.com/Ony7TKAo0a
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Gavan Woolery proslijedio/la je Tweet
Playing around with voxels and they reminded me of the game that started it all for me. Who played this? King's Quest 3 is when I fell in love with games. My tribute to what started it all for me.
#retrogaming#voxelart#pixelart#magicavoxel#nostalgiapic.twitter.com/N2nsomgje2Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Gavan Woolery proslijedio/la je Tweet
TFW at the end of a long day you still manage to squeeze in an hour of
#gameDev and you finish adding full mouse controll of the lists and character sheets in the game! FOr#SKALD: And#8bit style#RPG coming soon!pic.twitter.com/d1DCPVi2U0Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Gavan Woolery proslijedio/la je Tweet
Ludeon Studios, developer of RimWorld, is looking for game developers! - All remote - Zero crunch - Stable company - Games people love Take a look at the full info page: https://ludeon.com/blog/work/
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Gavan Woolery proslijedio/la je Tweet
My FOSS software "Lively" can play shadertoy links as system wallpaper. Get it: https://github.com/rocksdanister/lively#download … Shader by
@The_ArtOfCodepic.twitter.com/L9QK0NhJIlHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Gavan Woolery proslijedio/la je Tweet
Had to unwind from feature development/testing/mission writing so......apparently the Ursee has mosasaurs now. Perhaps skimming those waves isn't always a good idea.
#gamedev#thefalconeer#indiedevpic.twitter.com/CsB5OufCemHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Gavan Woolery proslijedio/la je Tweet
Managed to add smooth normals and vertex colors to the creature editor. It's really basic at this stage, but already pretty fun to play around with. Now it's time to create some test models and see how many I can render in game.
#screenshotsaturday#gamedev#indiegamedevpic.twitter.com/3xAh0ORlQWHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Gavan Woolery proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Gavan Woolery proslijedio/la je Tweet
Playing with Smear FX by
@CodeManuPro
https://codemanu.itch.io/smear-fx
Tested using a 32x32 sword sprite i had, and in no time got this awesome animations
. #Gamedev#pixelartpic.twitter.com/GU5dF8PFjqHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Gavan Woolery proslijedio/la je Tweet
WIP | Motion blur | http://SpriteStack.io It will land in a quick update following the mega update as I still have to make all the controls for motion blur which I cannot afford right now.
#spritestack#gamedev#voxelart#pixelartpic.twitter.com/Gg1QtDW1rJHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Gavan Woolery proslijedio/la je Tweet
Bakery (my GPU lightmapper) is finally released!


https://www.assetstore.unity3d.com/en/#!/content/122218 … #gamedev#indiedevpic.twitter.com/hmCBTkBxwZ
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