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Prikvačeni tweet
#100DaysOfCode R1D20 - I'm finally done with my Lissajous Curve Table program. Today I refactored the code, so it's cleaner and easier to read. I also managed to make a GIF of it!pic.twitter.com/MmihmYiqprHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D27 - Today I started making my own YouTube video downloader. I think this will be a good way for me to learn how to extract and use data from webpages. A lot of reading and practice required for me to achieve it, so here I go!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D26 - Two days in a row without coding, what a shame... Today I made a simple starfield animation using pygame. I'm running out of ideas for what to do next. Any suggestion?pic.twitter.com/JB0kvAZr2cHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOFCode R1D25 - I found the bug in my code that was making everything go wrong. For now, it is only possible to generate mazes with the same number of columns and rows. The maze is generated using Depth-first search algorithm. After that, the A* algorithm finds the path.pic.twitter.com/GJKfpfUyav
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D24 - Today I just fixed some bugs in the maze generator code and worked again in the A* algorithm. It still not working.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D23 - I spent some hours trying to make the A* (A star) algorithm, and it is not working yet... I'll keep working on it tomorrow.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D22 - The Maze Generator is working in pygame, and the code is a lot better now. This was the first time I reused code from another project with success. I also readed about the A* algorithm, to find the maze path.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D21 - Today I worked on my previous Maze Generator project and also started to learn and use Git for real. Funny note: I'm so used to constantly hiting Ctrl+S to save my files when coding, that I tried to save this tweet about 4 times
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D19 - What a day... I coded a lot, but didn't get much results today. I guess I should go back to pen and paper to rethink my project. Note to myself: NEVER AGAIN delete code which works without saving a backup.pic.twitter.com/tePtyDG8DAHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D18 - I was not in the mood to code today. Just fixed some bugs and read a bit of pygame documentation.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D18 - I'm really enjoying learning pygame. I felt lost at first, but now everything starts to make sense. Also, there was a stupid bug occuring only because one line was in the wrong place... I guess I must pay more attention while coding, and drink more coffee!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D17 - Today I learned more about how to structure a program when using pygame. It took me a lot of time to get it right, but I'm finally understanding how the library works!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D16 - Today was not a productive day... I readed a lot of documentation and watched some videos about pygame, but I didn't do much... All the program logic is crystal clear in my mind, but I'm having difficulty to transform it in code.pic.twitter.com/xLKBFcReCQHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D15 - I made a Lissajous Curve Table using pygame. It isn't exactly as I expected, but that's a good result for now!pic.twitter.com/3UCnCCPrl0Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D14 - Today I started to learn the pygame module. I'm really interested in making art and animations with code, and pygame seems like a better option for this, instead of GUI modules. So far I got a rectangle moving on the screen!!! AWESOME
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D13 So,@acroynon made me a suggestion as a bonus challenge: try to animate the maze generation. And here's the result for my attempt! Also, I must thank@shiffman for the amazing videos, from where I get inspiration and knowledge to do this things in Python!pic.twitter.com/ktA82PiZUaHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D12 - Today I did some improvements on the Maze Generator. Now it's possible to choose how much rows and columns the maze should have. I'll keep working on it tomorrow.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D11 - IT'S ALIVE!!! The Maze Generator is working! Turned out I struggled for 3 hours to find the most ridiculous bug I have ever written...
Made with PySimpleGUI.pic.twitter.com/Hu57owMJPeHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D10 - I didn't had much time to code today. I worked again in trying to make a maze generator.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#100DaysOfCode R1D9 - I din't code yesterday, what a shame... Today I readed about Maze Generator Algorithms and tried to implement the Depth-first search algorithm, without sucess. I won't give up until it works! https://en.wikipedia.org/wiki/Maze_generation_algorithm …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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