What is your favorite or most surprising "hack" solution to a game development problem you've personally used or implemented?
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Replying to @tha_rami
I didn't want the players to stay in the same place for too long, so I put reward tokens in between locations that you collect when you move. Something as simple as moving could get you closer to winning. They were worth *half* a point.pic.twitter.com/JXePYK93O9
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It's change quite a bit now ;)
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In case you're curious, here are other versions throughout the development.pic.twitter.com/TVQg6XQ68K
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I am very curious. Thank you for this. I think the story behind how games came to be are fascinating, especially when they go through so many thematic changes. I'm particularly interested in this one. Thank you for sharing
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You're welcome! I wrote about the whole process on my blog. Carousel, the original version: https://gamesbymanuel.com/category/carousel/ … And the Pizza version: https://gamesbymanuel.com/category/pizza-go-round/ …
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