What is your favorite or most surprising "hack" solution to a game development problem you've personally used or implemented?
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Replying to @tha_rami
I didn't want the players to stay in the same place for too long, so I put reward tokens in between locations that you collect when you move. Something as simple as moving could get you closer to winning. They were worth *half* a point.pic.twitter.com/JXePYK93O9
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Replying to @IrekHuszcza @tha_rami
This was about two years before I pitched it to you. It changed quite a bit! :)
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Replying to @gamesbymanuel @tha_rami
A little bit
but still I have a lot of sentiment to this game.1 reply 0 retweets 2 likes
Replying to @IrekHuszcza @tha_rami
Me too, it's great to find a mechanic that I hadn't seen before!
12:01 AM - 10 Apr 2018
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