What is your favorite or most surprising "hack" solution to a game development problem you've personally used or implemented?
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This looks familiar ;)
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This was about two years before I pitched it to you. It changed quite a bit! :)
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I like the idea of this, a small motivational tool for the players to behave the way the game design needs them too. So many games I've played come down to a point or 2, so a few half points can make a big difference at the final scoring. Nice tip, thank you
Thanks. Twitter will use this to make your timeline better. UndoUndo
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