maybe trazedone has helped me. Not sure I've used Seroquel enough/recently enough to recall. The bitch w many psych meds is they take so long to build up effective levels & idiots like myself don't jump on the train to fix things until it's long past the station (acute symptoms)
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Replying to @MalfoyFanGirl
More specifically toward your question of what I'm playing, here's a few... 7th Continent, SuperHot: the Card Game, One Deck Dungeon, Leaving Earth, Quiddler, Samurai Spirit, Progress: Evolution of Technology, and Roll Through the Ages are all on my makeshift nightstand right now
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Replying to @thynctank @MalfoyFanGirl
Superhot: The Card Game designer here wishing you a smooth recovery!
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Replying to @gamesbymanuel @MalfoyFanGirl
Dude SuperHot is easily my favorite compact medium brain burner. Thank you for making it brilliant! (I've never played the source material but it seems to capture the vibe from all I know)
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Replying to @thynctank @MalfoyFanGirl
Thank you! I didn't go for a full simulation, instead tried to emulate the decisions you make while playing.
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Replying to @gamesbymanuel @MalfoyFanGirl
The duration, complexity and elegance balance extremely well in my eyes. It may have a bittuva learning curve that leads one to think it overly complex, but if you keep at it the apparent complexity melts away fairly quickly
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Replying to @thynctank @MalfoyFanGirl
The card flow and the line scroll mechanisms are quite unusual, and some players just assume they know how deck building works. The thing is, it's not quite that! :)
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Replying to @gamesbymanuel @MalfoyFanGirl
The part I [still occasionally] find hardest to adjust to is the fact that your cards cycle from your hand into the obstacle discard rather than your own, as every other deckbuilder I've played would do; secondly choosing whether to knock out or destroy impacting card destination
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Replying to @thynctank @gamesbymanuel
But given it's still a binary choice (thank you for keeping it thus) it's not nearly as hard to process once you [again] acclimate to the game's flow. It really is very unique in my collection, and I can't say enough good things about it
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The main reasons for those are to prevent you from acquiring every enemy card, block card abilities/avoid your starting cards when they're on the line. :)
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Replying to @gamesbymanuel
Totally get it. It def adds to trickiness! It's an interesting/unique machine you have to learn to manipulate. The simple ingenuity is appreciated especially by people who've played lots of other deckbuilders, and soloists like myself. I've yet to play either multiplayer variant
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