My blog is horribly out-of-date. So I've just added a quick post about an award I got last October! http://www.robin-david.com/2018/03/the-2017-british-library-lab-awards.html …
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Replying to @robinwriting
I know the feeling, it's tough to balance the time to work on games vs writing about the process but I want to do it more often.
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Replying to @gamesbymanuel
Yeah, I always feel that writing about them feels really worthwhile afterwards, but it's hard to prioritise it!
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Replying to @robinwriting
When I had more free time I wrote a post the night after every playtest, detailing the feedback, conclusions and what I was changing next. That might have been too much!
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Replying to @gamesbymanuel @robinwriting
Now I feel like there are so many comparisons between my games that when the Kickstarter campaign gets close I have to talk about the differences between them, how I got there.
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Replying to @gamesbymanuel
I can see that. Especially when it's a game that getting published, I want all that juicy gossip! Do you have a definitive, "Here's the difference between Decker and Superhot" post?
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Replying to @robinwriting @gamesbymanuel
BTW, I thought the journey that Multiuniversum went through is FASCINATING. I'd love to know what inspired the decisions behind the scenes - like how you went from pizza to crazy dimensions.
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Thank you! The whole story behind Multiuniversum is in that blog and it covers changes in mechanics and its multiple themes. The last step from pizzas to sci fi isn't very detailed because it wasn't up to me!. :)
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