What do you think makes for a good abstract game? And what would convince you to buy an abstract game?
Another important (positive) aspect is they can look simpler than they are. I can't count the times I introduced Kamisado by saying "I can teach you how to play in a single breath". Did it twice today!
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Kamisado IS really simple! It's not my favourite, but I can see how clever it is. I've done that with Tak quite a few times. Rules just take a couple of minutes, but the game is so deep!
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In the best abstracts the ratio of amount of rules to fun is usually very high!
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Have you played Adios Calavera? It's on my want-to-play-real-bad list, but I know there's no point in getting it - I can never get 2-player games played!
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First I've heard of it!
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