What do you think makes for a good abstract game? And what would convince you to buy an abstract game?
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Thanks. I know that with a lot of abstract games, people just make their own copies. I think I'd have to make one very "premium" to get sales for it - like Azul and Santorini did.
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That's another solid business model, where you can share the rules for free and then sell a premium version. It shows a lot of confidence in your game.
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