Also, it is no longer called Thieves. Did a lot of theme work.
Pitched a game about making and delivering pizzas, came out as a game where you're scientists trying to close portals to other dimensions.
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My card games tend to be heavily focused on an experience or mechanism I want to play with. I find a theme that is appropriate.
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NOW, I use theme to help with content. The nine cards are all inspired by types of thieves and criminals. It was very useful.
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But nobody will pick up the 4, Merchant, and go "my god the theme!"
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It really facilitates learning rules and memorizing a goal.
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