Also, it is no longer called Thieves. Did a lot of theme work.
My experience is very similar so far. I've changed the name to fit a new theme, then tweaked the mechanics to fit it as well.
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Pitched a game about making and delivering pizzas, came out as a game where you're scientists trying to close portals to other dimensions.
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My card games tend to be heavily focused on an experience or mechanism I want to play with. I find a theme that is appropriate.
End of conversation
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