Game design is a tough, emotionally-exhausting job, moreso on KS. There it's like baking a cake on-stage while the audience screams at you.
I agree, and am also finding that having a regular day job takes most of my time and energy away, and I design exhausted.
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Then you have to hoard your emotional energy even more carefully. And you still have to save some for your friends/family.
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Everyone has different lifting weights for emotions, just like physical weightlifting. And we don't always realize how much we're carrying.
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