Game design is a tough, emotionally-exhausting job, moreso on KS. There it's like baking a cake on-stage while the audience screams at you.
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Emotions have a weight. You can only carry so much. It's important to learn how and when to set things down for awhile.
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I agree, and am also finding that having a regular day job takes most of my time and energy away, and I design exhausted.
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