Game design is a tough, emotionally-exhausting job, moreso on KS. There it's like baking a cake on-stage while the audience screams at you.
I certainly understand it. I haven't been replying on KS (can't without backing it), but on BGG it feels rude not to.
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As a designer, you don't owe anyone anything other than the best work you can do. Be careful what psychic burdens you accept.
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I have to grow a thicker skin. Excellent advice, thank you Kevin!
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