Game design is a tough, emotionally-exhausting job, moreso on KS. There it's like baking a cake on-stage while the audience screams at you.
My first game associated with an IP is on KS right now and there have been so many questions.
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Some asking why I designed it like that. I answered but I would rather have spent the time testing and completing the design.
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I don't accept KS projects unless the publisher agrees that I'm not going to be reading comments - they pass things on to me.
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