I often get distracted early with accessibility, which is something I can address later. Being too focused there too early can be bad.
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Replying to @HyperboleGrant
@HyperboleGrant Do you mean accessibility of gameplay, or things like making it playable by colorblind players?1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel Gameplay. I always take into account colorblindness and card functionality. That's just easy to consider.1 reply 0 retweets 0 likes -
Replying to @HyperboleGrant
@HyperboleGrant Cool! I do it too, I think it's unfair that some people can't play my game because they were born like that.1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel It's an easy problem to solve. Use shapes AND colors (not just colors), try to avoid blue/yellow and green/red.1 reply 0 retweets 0 likes -
Replying to @HyperboleGrant
@HyperboleGrant I developed Carousel entirely in black & white until it got to the polish phase. Stayed consistent.pic.twitter.com/gkyJjhWcSC
3 replies 0 retweets 1 like -
Replying to @gamesbymanuel
@gamesbymanuel Been experimenting with more color and shape stuff with mocks as well. http://hyperbolegames.com/files/2016/03/Mock_BeaconoftheSteppe.png … http://hyperbolegames.com/files/2016/03/BearMock.png …2 replies 0 retweets 0 likes
@HyperboleGrant For reference, that Carousel game is now called Multiuniversum and plays like this: http://gamesbymanuel.com/2016/03/27/what-if-there-were-no-bad-cards/ …
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