Yesterday I wrote about XCOM 2, Invisible Inc, and the wild extremes of procedural generation: http://www.rogueprocess.run/2016/03/03/procedural-snake-eyes/ …
-
-
Replying to @mtrc
Someone posted the article to Reddit, where I added a couple of footnotes I couldn't fit into the post: https://www.reddit.com/r/gamedesign/comments/48wrdi/procedural_snake_eyes_comparing_procedural_level/d0neta0 …
2 replies 5 retweets 12 likes -
Replying to @mtrc
Short version: Invisible Inc is very good at making me *choose* the bad option, whereas XCOM 2 would rather dice roll me into it.
6 replies 6 retweets 23 likes -
Replying to @gamesbymanuel
@gamesbymanuel It's a great game! It changed my relationship with strategy games in a big way.1 reply 0 retweets 0 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.