Q9: What tips would you give to someone wanting to design a board games based on a book? #BoardGameHour
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Replying to @DiceAndPaint
@BoardGameHour A9: Pick something that's in public domain! That way you'll have less obstacles if you ever try to publish.
#BoardGameHour2 replies 1 retweet 5 likes -
Replying to @gamesbymanuel
@gamesbymanuel A9#BoardGameHour I'd not agree with this. PD works tend to be stale and overdone by everyone and their mother.1 reply 0 retweets 0 likes -
Replying to @IndieGameAllies
@IndieGameAllies It would break my heart if I designed a great game with a theme in mind and couldn't use it due to copyright#BoardGameHour2 replies 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel So make the mechanics strong enough to survive a change of theme if needed.1 reply 0 retweets 0 likes -
Replying to @IndieGameAllies
@IndieGameAllies I get your point, but why are you making a game about a book at that point?2 replies 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel If you have a strong game designed & not released, show how you'd add theme. Very easy to get licensed that way.1 reply 0 retweets 0 likes -
Replying to @IndieGameAllies
@IndieGameAllies I've done that with my own game, but I didn't start with a theme from a book, which is the @BoardGameHour topic this week.3 replies 0 retweets 0 likes -
Replying to @gamesbymanuel
@IndieGameAllies @BoardGameHour My game has had four themes so far and it worked with all of them. Whenever I change, I adapt the game too.1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel @BoardGameHour So then what's the worry?2 replies 0 retweets 0 likes
@IndieGameAllies @BoardGameHour Ideally a good game has a good balance between theme and mechanics. You'd be designing just half of it.
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