Q11: Should designers try to design to prevent alpha gaming or should people play nicely #BoardGameHour
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Replying to @DiceAndPaint
@BoardGameHour A11: For reference, I don't think movies should be made so that the crowd isn't loud during a showing.
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Replying to @gamesbymanuel
@gamesbymanuel @BoardGameHour With Rocky Horror Picture Show a possible exception?#BoardGameHour1 reply 0 retweets 0 likes -
Replying to @LitAlliteration
@LitAlliteration @BoardGameHour I don't believe it was made with that in mind. That was all the audience. Same with The Room.#BoardGameHour1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel @BoardGameHour It's hard to imagine it taking itself seriously, though.#BoardGameHour1 reply 0 retweets 0 likes -
Replying to @LitAlliteration
@LitAlliteration @BoardGameHour It doesn't take itself seriously, but it also doesn't order anyone to do anything.#BoardGameHour1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel @BoardGameHour What if a theater offered free tickets to the loudest and cleverest hecklers?#BoardGameHour1 reply 0 retweets 0 likes -
Replying to @LitAlliteration
@LitAlliteration @BoardGameHour Once again, that's up to the theater and the people, not the movie. :)#BoardGameHour1 reply 0 retweets 2 likes -
Replying to @gamesbymanuel
@gamesbymanuel @BoardGameHour touche (: Some games, by their design, reward anti-social play.#BoardGameHour1 reply 0 retweets 0 likes
@LitAlliteration @BoardGameHour No doubt, and it's an available tool that improves some games when used sparingly. #BoardGameHour
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