Challenge of designing licensed tabletop games is "Why play this instead of watching the movie/reading the book/playing the video game?"
@DanielSolis I don't see it like that. I believe most players just want to be engrossed in that world, not recreate the original story.
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@gamesbymanuel Yes, I'm talking about the trap designers fall into a lot by trying to offer that experience to the players. It's paralyzing. -
@DanielSolis Ah yes, I believe there's no ideal solution there. The best licensed games are the ones which don't just simulate the original.
End of conversation
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