@KevinWilson42 Are your retirement plans mode feasible with going freelance? I'm freelance at the moment and the future looks scary.
-
-
Replying to @gamesbymanuel
@gamesbymanuel Now I get paid in royalties (with advances, of course), so there's a chance at a runaway hit setting me up nicely.1 reply 0 retweets 1 like -
Replying to @KevinWilson42
@KevinWilson42 That sounds great. Unfortunately this doesn't happen in videogames unless you own them, which is not my case.2 replies 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel Sounds like all the fear and instability of freelancing with none of the financial upside. Maybe think about your end game?1 reply 0 retweets 1 like -
Replying to @KevinWilson42
@KevinWilson42 Yeah, going freelance wasn't my choice but I'm actively looking for an alternative. The videogame industry is weird right now2 replies 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel In any event, I wish you luck. Find a way to get some ownership of your creativity. That's key, I feel, for the creative pro.1 reply 0 retweets 2 likes -
Replying to @KevinWilson42
@KevinWilson42 Thank you Kevin! I've started designing boardgames on the side to learn design but also to have a creative outlet.1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@KevinWilson42 Those games are mine, not made with any consumer or market in mind, and some are distributed for free online.1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@KevinWilson42 Which might hinder these publisher meetings, but I'm doing that to learn the process. Next time I can target the publishers.1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel It takes time to establish yourself. Just be persistent, polite, and professional. And don't work for free or for exposure.1 reply 0 retweets 2 likes
@KevinWilson42 Good advice! Thank you Kevin.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.