I was less and less engaged with my projects. I had no real sense of ownership over them any more, and there was no brass ring to reach for.
@KevinWilson42 Those games are mine, not made with any consumer or market in mind, and some are distributed for free online.
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@KevinWilson42 Which might hinder these publisher meetings, but I'm doing that to learn the process. Next time I can target the publishers. -
@gamesbymanuel It takes time to establish yourself. Just be persistent, polite, and professional. And don't work for free or for exposure. - Show replies
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