Finishing an article on boardgame design sins. Not sure if I've missed anything, so last chance: anything you can't stand to see in designs?
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Replying to @robinwriting
@robindavid_dice "Tied for 1st place? Both win!" It makes sense in a couple of games but is frustrating in the rest.
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Replying to @gamesbymanuel
@gamesbymanuel Brilliant! That's something I hadn't thought of.2 replies 0 retweets 0 likes -
Replying to @robinwriting
@robindavid_dice
@gamesbymanuel I think that is a problem if ties are common. Otherwise, no need to add complexity.2 replies 0 retweets 0 likes
Replying to @HyperboleGrant
@HyperboleGrant @robindavid_dice Agree, I do prefer when games are made in a way that prevents that.
9:14 AM - 26 Aug 2015
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