@GeekDads @gamesbymanuel Great work, Manuel. I love this game!
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Replying to @billythebrick
@billythebrick@GeekDads Thank you, and what a glowing review! You made my day. I hope you don't require iboprufen to play, though! :)2 replies 0 retweets 0 likes -
Replying to @gamesbymanuel
@billythebrick@GeekDads I'm really happy about this. Step by step, I'll be able to publish one of my games. Thank you for the signal boost!1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel I'd love to see a fully published version of Agent Decker and happy to help with reviews, testing, etc.1 reply 0 retweets 1 like -
Replying to @billythebrick
@billythebrick Me too! The game could be bigger but it would be a hassle for the players to print and cut so many cards so I stuck with 54.1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@billythebrick I had never made a solo or a print and play game, so I was trying to remove every obstacle from the player's point of view.1 reply 0 retweets 1 like -
Replying to @gamesbymanuel
@billythebrick If you keep a low alarm, the obstacles deck will deplete.Shuffle the discard to replace it and you can get the Guard Uniform.1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel that makes things easier! I was tripped up by "If there aren't enough obstacles you ran out of time"1 reply 0 retweets 0 likes -
Replying to @billythebrick
@billythebrick That should only happen if there aren't enough obstacles in the deck/discard to fill a line. It's in the previous paragraph.1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel yep now I see my mistake - basically if you disarm too many obstacles right?1 reply 0 retweets 0 likes
@billythebrick Exactly!
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