A11: Don't try to force emotion through the rules. Give the players ingredients they can use to create interesting situations #BoardGameHour
@JoeSondow I've seen many games where you flip a card and "There's a crisis of X!", which doesn't mean a thing to the players #BoardGameHour
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@gamesbymanuel Except in Battlestar Galactica, where each crisis is meaningful if and only if you watched the show.#BoardGameHour -
@JoeSondow Oh no, that sounds so alienating to people who haven't watched it. I had Archipelago in mind when I wrote it. - Show replies
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