@gamesbymanuel I think a tutorial page would be great - if it made you assemble an exact deck and talked you through it as you play
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Replying to @terrycavanagh
@terrycavanagh My plan is to have a couple short intro videos soon, especially because of that. The setup is the trickiest part to explain1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@terrycavanagh Still, I tried to make the layout so that every "pile" would be composed of different-looking cards at the start1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@terrycavanagh Thank you for playing! You're the first person to give feedback on the online release. :)1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel No worries! It looked neat from the rules so I thought I'd try it out :) Enjoying it lot so far!1 reply 1 retweet 1 like -
Replying to @terrycavanagh
@gamesbymanuel oh, another question: when I finish a mission, can I play out the turn or does it end as soon as I have the cost played?1 reply 0 retweets 0 likes -
Replying to @terrycavanagh
@terrycavanagh It ends as soon as you pay the cost. Did you have a situation where you'd still like to do something else? :)1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gamesbymanuel sometimes it feels like you can get a lead on things and just disarm everything, then later bin it -2 replies 0 retweets 0 likes -
Replying to @terrycavanagh
@gamesbymanuel - but need to play more to figure out if that's a ligit concern or just a weird theoretical one1 reply 0 retweets 0 likes -
Replying to @terrycavanagh
@gamesbymanuel also, I guess you might want to leave weak cards in the mix for safety anyway1 reply 0 retweets 0 likes
@terrycavanagh That's right! Most players take at least three games to reach that conclusion.
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