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@BoardGameHour and figured adding player elimination to that would make it a really hard sell. It had a very good reception in the end!
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@gamesbymanuel oh I'm sure it was the right thing to do, but collective "understanding" has flaws.. A few years ago no one would touch dice -
@BoardGameHour I agree. Good thing I design these games for fun and to learn, not for profit. :)
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