@snicholson I'm making a very similar game. What do you think the solution to this problem is? No randomness?
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Replying to @McFunkypants
@McFunkypants A better balance between input and process. We worked hard to understand a complex front end, but to what end?1 reply 0 retweets 0 likes -
Replying to @snicholson
@snicholson hmm so maybe more difference between classes, so one idea reliably wins when another idea reliably fails?2 replies 0 retweets 0 likes -
Replying to @McFunkypants
@McFunkypants@snicholson You could check how other press your luck games did it. Some offer a good degree of control.1 reply 0 retweets 1 like -
Replying to @gamesbymanuel
@gamesbymanuel@snicholson one idea: don't use linear rand but one w normal (gaussian) distrib: bellcurve eg rolling 3d6 dice. "predictable"1 reply 0 retweets 0 likes
@McFunkypants @snicholson That's how Pickomino does it, with the added twist of you keeping all dice of a specific face you chose.
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