@snicholson I'm making a very similar game. What do you think the solution to this problem is? No randomness?
-
-
Replying to @McFunkypants
@McFunkypants A better balance between input and process. We worked hard to understand a complex front end, but to what end?1 reply 0 retweets 0 likes -
Replying to @snicholson
@snicholson hmm so maybe more difference between classes, so one idea reliably wins when another idea reliably fails?2 replies 0 retweets 0 likes
Replying to @McFunkypants
@McFunkypants @snicholson For a mission-based one check Elder Sign, for a good balance between rules complexity and gameplay check Pickomino
7:45 AM - 22 Feb 2015
0 replies
0 retweets
1 like
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.