@snicholson I'm making a very similar game. What do you think the solution to this problem is? No randomness?
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@gamesbymanuel@snicholson one idea: don't use linear rand but one w normal (gaussian) distrib: bellcurve eg rolling 3d6 dice. "predictable" -
@McFunkypants@snicholson That's how Pickomino does it, with the added twist of you keeping all dice of a specific face you chose.
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