@gr9yfox Follow your heart!
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Replying to @k_kondrak
@k_kondrak Thanks! It's a question that's appearing even for personal projects lately and I don't like it.1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gr9yfox Better yet: make an original game that makes money. :-) It's enough that I make moneymakers during my dayjob.2 replies 0 retweets 0 likes -
Replying to @k_kondrak
@k_kondrak And for boardgames (I'd love to publish one), if they're too different from what's out there they don't give them a chance1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gr9yfox Mobile will get worse I'm afraid and now it's even tougher to promote your games out there (especially on Google Play).1 reply 0 retweets 0 likes -
Replying to @k_kondrak
@gr9yfox As always, the key to success is telling the right people about it. I can't fathom success without that one thing.1 reply 0 retweets 0 likes -
Replying to @k_kondrak
@k_kondrak I agree, and have been trying to do that for a while. Hasn't seemed to work yet, but I'll keep at it. :)1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gr9yfox I still try to figure out the best way to do this. Somehow spamming is not in my nature.2 replies 0 retweets 0 likes -
Replying to @k_kondrak
@k_kondrak I don't like that part either. One thing I tried recently was the business card game, getting it to catch on at an event.1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gr9yfox Ah yes, I remember that one, how's it going now?1 reply 0 retweets 0 likes
@k_kondrak I learned some things with it. Devs seem to like the concept a lot. Articles about making it were more successful than the game.
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