making a boss that is dependent on the level layout is a pain. Next boss fights will happen in a white box
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Replying to @migrafael
@migrafael I would love to read about the process of making these boss fights, eg Metroid, Castlevania. Guacamelee had some great ones too.1 reply 0 retweets 0 likes -
Replying to @migrafael
@migrafael Creating attack patterns that are fun to play against while still keeping them hard to figure out is the interesting part to me.1 reply 0 retweets 0 likes -
Replying to @Alarka
@Alarka@migrafael Vanquish had really cool boss sequences too. They change shape and you have to learn how to deal with that.1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gr9yfox@Alarka Already borrowed the game! But this first one won't be shape shifting that's for sure. It's my first boss fight so KISS1 reply 0 retweets 0 likes -
Replying to @migrafael
@migrafael@Alarka When you get here, tone it back https://www.youtube.com/watch?v=dXfhK8E1PxQ … Memorizing patterns shouldn't be the whole challenge.1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel1 reply 0 retweets 0 likes
@migrafael @Alarka I had a lot of fun with the bosses in Revengeance. I had to train in order to beat them. Really rewarding in the end.
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