Mobile analytics firm Swrve said that during January of 2014, 98.5 percent of mobile game players had not spent a single penny.
@Alarka @nunofolhadela @dj_link It's simple. If you advertise your game as free and then beg for money, people are less inclined to pay
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@gr9yfox@nunofolhadela@dj_link I think so too. I have never ever spent a dime of freemium games. I'd rather pay for an unbroken one. -
@Alarka@nunofolhadela@dj_link There are a few good ones, but overall you get what you paid for.Sometimes you pay in money, others in grind
End of conversation
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