How do you define "success" as an indie? Making a well-liked game, making a good game, making lots of money, making enough money to survive?
@GreyAlien @McFunkypants That's because I don't consider indie to be necessarily a fulltime thing. Pixel made Cave Story in his free time.
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@gr9yfox@McFunkypants Yep and that's fine. Full time indies mostly have to define success with some financial element in order to survive.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@gr9yfox@McFunkypants hobbyist indies can have all kinds of cool/fun measures of success once financial success is taken off the plate. -
@gr9yfox@McFunkypants That's not to say you can't be hobbyist *and* be financially successful, but it's not required to continue. - Show replies
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