Boring level design, uninteresting characters, sluggish controls.I did not dig it at all.Yet the original game had me gripped. #bioshock2
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Replying to @Skryll_Vertex
@Skryll_Vertex They were made by different studios.1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gr9yfox That explains it.Thanks for the info. Shame, I was really looking forward to it. I'll just have to start playing infinite instead1 reply 0 retweets 0 likes -
Replying to @Skryll_Vertex
@Skryll_Vertex It's common in large franchises to have another studio making the odd numbers so the original team has more time to create1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
@gr9yfox It makes sense but often has a negative impact on a franchise.Same thing happened with the lackluster boss fights in Deus Ex:HR1 reply 0 retweets 0 likes
Replying to @Skryll_Vertex
@Skryll_Vertex Haven't played that one yet. I think the most noticeable cases of this were the Call of Duty and Splinter Cell series.
6:21 AM - 30 Jul 2013
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