Boring level design, uninteresting characters, sluggish controls.I did not dig it at all.Yet the original game had me gripped. #bioshock2
@Skryll_Vertex It's common in large franchises to have another studio making the odd numbers so the original team has more time to create
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@gr9yfox It makes sense but often has a negative impact on a franchise.Same thing happened with the lackluster boss fights in Deus Ex:HR -
@Skryll_Vertex Haven't played that one yet. I think the most noticeable cases of this were the Call of Duty and Splinter Cell series.
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