Name a mechanic that you hated in one game but loved in another? What was the compound mechanic / dynamic / theme / aesthetic that drove the different perspective?
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Never thought of that as trick-taking, but I see it now. That’s probably why I enjoy it!
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I'm not a trick-taking expert but I think it fits the core concept!
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Never thought of that as trick-taking until I read this - I still don't, but thats a really cool perspective and made me examine a game im very familiar with in a different way so thank you for that!!!
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You might even consider trying to sell sheets - dunno
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