Yesterday, I had to read one of my own rulesheets to check one of my own rules.
(How many cards trigger a game loss?)
Designers: how often do you have to check your own rulesheets when playing games?
(Or feel free to answer the original @ell_deck question.)https://twitter.com/ell_deck/status/1430173801212309504 …
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Yeah, that makes sense. Sometimes the final version isn't 'strictly better' but simply 'one of many possibilities'.
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That's it! In one case I ended up turning one game into two, because I had to cut something that had potential, but didn't fit the "main" game I was making.
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