And this is just the stuff I had a 3d file handy for, there's a bunch more, including these two illustrations (Trick of the Rails and Railways of Portugal), which are some of my favourites.pic.twitter.com/XxTHfjZCLd
Game designer at @romerogamesltd , @imirt_ie board member and mentor at @TabletopMentor.
Designing videogames by day and boardgames by night. He/Him
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And this is just the stuff I had a 3d file handy for, there's a bunch more, including these two illustrations (Trick of the Rails and Railways of Portugal), which are some of my favourites.pic.twitter.com/XxTHfjZCLd
I'd love to see your take on the art an 18xx game
Me too, but the hardcore players get angry when they look nice.
Nobody gets angry because a game looks nice. People just don’t want looks to take priority over usability as is the case with Carthagian’s remake. I also think the idea that the 18xx style is ugly is very debatable. I enjoy the style when done well and find it very pleasing
I've found it very challenging to convince people to play until I showed them Carthaginian's remake. They wouldn't even consider it. So if it gets people to try and discover they like the genre, despite its flaws, I'd consider that a big win.
Last time I played with that remake, people couldn't tell apart yellow from green. And everyone had to get close to read shares and other basic information. That's not a fair trade for appealing to people who prioritize looks.
I didn't get to play a full game of it so I can't compare, and those sound very valid complaints. I think we agree that it would be possible to make an 18XX game that looks more appealing to newcomers than most currently do.
I think most newer releases like 18Chesapeake look quite nice. Perhaps not spectacular but I don't think they are hard to look at. Usability is important because I find new players struggle to visualize routes. I often see them pick up the wrong tiles.
I'd say it looks ok, better than most I've seen but not very appealing (to me!). I appreciate that the colors aren't too saturated. Ian's biggest strength is usability, so I'd love to see his take on it.
He did a great job with Pipeline which is a game that would have become unplayable with a less clear art style. Personally, I hope someone remakes Time Agent and brings him on board!pic.twitter.com/f2QzIn0Lri
My eyes are just darting across the board, I don't even know where to look!
It's worse than it looks. At the top you have the flow of time in red. You have to follow the tiles (which you rotate during the game) and see if they connect at the center-bottom. As you can imagine, it's not easy.
Oh dear, I had to trace them with my cursor! I can't imagine how someone colorblind would do.
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