Illustrations for Stockpile and CrossTalk by @LogicFairy, Illustration for The Reckoners by Miguel Coimbra, Illustration for A Study in Emerald by Tatiana Kuzilova.
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The illustration for Hand of Fate is a collaboration between
@glad_lad and I. Original CO2 cover by Paula Simonetti and Giacomo Tappainer.1 reply 0 retweets 20 likesShow this thread -
And this is just the stuff I had a 3d file handy for, there's a bunch more, including these two illustrations (Trick of the Rails and Railways of Portugal), which are some of my favourites.pic.twitter.com/XxTHfjZCLd
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Replying to @ianotooletweets
I'd love to see your take on the art an 18xx game
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Replying to @jeroen3huis @ianotooletweets
Me too, but the hardcore players get angry when they look nice.
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Nobody gets angry because a game looks nice. People just don’t want looks to take priority over usability as is the case with Carthagian’s remake. I also think the idea that the 18xx style is ugly is very debatable. I enjoy the style when done well and find it very pleasing
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I've found it very challenging to convince people to play until I showed them Carthaginian's remake. They wouldn't even consider it. So if it gets people to try and discover they like the genre, despite its flaws, I'd consider that a big win.
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Last time I played with that remake, people couldn't tell apart yellow from green. And everyone had to get close to read shares and other basic information. That's not a fair trade for appealing to people who prioritize looks.
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I didn't get to play a full game of it so I can't compare, and those sound very valid complaints. I think we agree that it would be possible to make an 18XX game that looks more appealing to newcomers than most currently do.
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I think most newer releases like 18Chesapeake look quite nice. Perhaps not spectacular but I don't think they are hard to look at. Usability is important because I find new players struggle to visualize routes. I often see them pick up the wrong tiles.
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I'd say it looks ok, better than most I've seen but not very appealing (to me!). I appreciate that the colors aren't too saturated. Ian's biggest strength is usability, so I'd love to see his take on it.
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He did a great job with Pipeline which is a game that would have become unplayable with a less clear art style. Personally, I hope someone remakes Time Agent and brings him on board!pic.twitter.com/f2QzIn0Lri
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My eyes are just darting across the board, I don't even know where to look!
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