Since this one is meant to have a higher player count, it was the first time I skipped the physical prototype and went straight to Tabletop Simulator. As expected there are things to fix, but the core seems to be working well. :)
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Trying a new approach to the map, with a few goals: - Square tiles - Different initial loot - Loot airdrops through the game - One person per tile - Slightly bigger map - Faster sector removal Is there a better way to shuffle the tiles on TTS other than to chuck them in a bag?pic.twitter.com/TEZNBUzWHT
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Cool! Is this a battle royale thing?
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Yes! Looking for gear, taking players out, the map reduces, last person standing. You know! :)
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