heck netrunner came out 3 years after magic and he already had better ideas
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It does enable certain things that are fun no doubt. It just has a brutal fail case on any 1 game
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credits or land?
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Replying to @silentdibs @captainraffi and
piloting out of agenda flood is a skill, and while it can he frustrating it's definitely better than being mana screwed or flooded
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Replying to @ithayla @captainraffi and
I could make the same argument about mana screw/flood but I'll grant you it happens much more in MTG than NR.
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Replying to @silentdibs @ithayla and
To me, in NR it plays into the bluffing/mind games aspect. In MTG, it's just a handful of useless junk.
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Replying to @gamesbymanuel @silentdibs and
Which underlines one of the key differences between the games. In Netrunner you play with the cards, and can use them in a range of ways, even bluffing that they're other cards (as the corp). In MTG, the cards play you.
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Replying to @gamesbymanuel @silentdibs and
Screw has no way to play around it, flood you can bluff to a point. Same as Netrunner the bluffing is to a point and when I was deep into it the top players in Chicago (who also would win GenCon/Regionals/etc) would all talk about how bluff is overstated in NR
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Replying to @captainraffi @gamesbymanuel and
To me it’s less about the cards and more about NR’s base actions. You can always draw or get a credit. I wish there was *some* base scry or 3:1 conversion or something
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The solution from WOW TCG was that any card can be played face down as a resource.
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