I think Wizards considers Mana screw or flood a feature. They asked for it in their "great designer search" and the fact that the mulligan Rules aren't addressing it, speaks volume. (and i feel you.)
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Which underlines one of the key differences between the games. In Netrunner you play with the cards, and can use them in a range of ways, even bluffing that they're other cards (as the corp). In MTG, the cards play you.
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Screw has no way to play around it, flood you can bluff to a point. Same as Netrunner the bluffing is to a point and when I was deep into it the top players in Chicago (who also would win GenCon/Regionals/etc) would all talk about how bluff is overstated in NR
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