My favorite thing about magic is when you have seen 12/16 lands and you draw a 13th when you have 23 cards in your deck
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Replying to @captainraffi
I think Wizards considers Mana screw or flood a feature. They asked for it in their "great designer search" and the fact that the mulligan Rules aren't addressing it, speaks volume. (and i feel you.)
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Replying to @j_steindorfer
LSV said in a podcast that he considers it a strength/reason for its success but for the life of me I can’t understand it
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Replying to @captainraffi @j_steindorfer
apart from wotc being dicks, lands is the reason I won't play magic
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Keyforge has a fantastic solution for this. It's clear Richard Garfield spent quite a while thinking about it since MtG.
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heck netrunner came out 3 years after magic and he already had better ideas
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Absolutely! But Netrunner feels like a game that came from another, better dimension. Keyforge is an evolution of the "wizard duelling game"
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