What’s most important when you consider a new game purchase?
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Replying to @GameMinimalist
The others may catch my eye but gameplay is ultimately what seals the deal.
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Replying to @GameMinimalist
I think it is! I'm probably not the best person to be answering because I'm a game designer so naturally I'd be biased towards gameplay.
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Replying to @gamesbymanuel @GameMinimalist
I was surprised to see "Publisher" on the list, though. It's the least important factor in the formula for me. I don't think there is a publisher who perfectly aligns with my tastes. If it is known for bad production it's more likely to scare me away.
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Replying to @gamesbymanuel
I was curious cause I saw some people really talk about this being critical for them!
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Replying to @GameMinimalist @gamesbymanuel
There do seem to be people who are fans of a particular publisher. And this is not a new, KS phenomenon. I remember when Alea games were an auto-buy for many. I'm sure it helped that they only released 1-2 games per year and each box size was its own numbered series.
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As a designer, I'm always interested to see what Friedemann comes up with, and he reserves most of his innovations for his own publishing company, 2F. But I don't buy any big games before playing them anymore (and even then, I rarely buy big games).
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For sure, I always have designers I'm always up to try, but that doesn't mean I'll buy them sight unseen. Good point about Alea, I think games that are presented as "collections/series" get a bigger following just because of that, people want to complete them.
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Same here. For example, I'll check out anything by Splotter or Francis Tresham but buying them is another step.
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Yes, Splotter is also always worth checking out. And I like Oink Games look as well
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