My extended family has a betting thing on the sportsball thingy. For science I participate but with my scores randomized. I believe I’m in the top three so far in this part.
Sometimes I see design discussions where people say adapting soccer to a boardgame is tricky because so much of it seems to come down to the ball movement and a random outcome on kicks. Hard to make that compelling for a whole 1v1 game.
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First of all, I'd never make a game about a game. That's just annoying. :) I think my point is more that it's important to avoid anticlimactic endings.
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I would, and I have! :D But I agree, and I'd say most sports I know have anticlimatic endings because the teams are evenly matched, you can tell the ending from a mile away. That's why people have viewing parties or watch it at sports bars - because there's other stuff to do!
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Maybe the trick of making a soccer adaption is to create that wide field of skill and random, but make sure that it all has to pass through that very narrow bottle neck of actually getting a point?
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Many board games get there the complete other way right? A sea of fairly trivial optimization points, so that all players can play well, end up with scores close to each other, and then it comes down to the final few points in the end, right?
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Some, yeah. Others just obscure the scores until a counting phase at the end to avoid situations where you just wail on who's in #1. It's also a way to keep people optimistic and invested.
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